Friday, November 30, 2007

50. Time Frames

1993 - "Time Frames" a chapter from the book Understanding Comics was published

Time Frames uses comic book story-telling to write about comics and how they work. It discusses the purpose of time frames in creating the illusion of motion.

49. The End of Books

1992 - "The End of Books" by Robert Coover was published

The web has provided outlets for writers to reach audiences world wide and collaborations which are useful in the writing process. Books, however, are still very important to human life and will not die out due to the development of the web.

48. You Say You Want a Revolution?

1991 - "You Say You Want a Revolution?: Hypertext and the Laws of Media by Stuart Moulthrop was published

The Web has brought us to where we are today in communications and media. Additionally, MP3 sharing, IMs, Quake tournaments, and multiplayer games made possible by Internet connectivity have allowed for direct communication in real-time. I don't think any kind of revolution in relation to hypertext environments is neccessary. It is what it is and things will only progress forward from this point in the World Wide Web.

47. Seeing and Writing

1991 - "Seeing and Writing" by J. David Bolter was published

I agree with Bolter's idea that much of what we experience in the virtual spaces we view which are provided by computers is influenced by life apart from the computer. It is the ideas of the past,the ideas of writing on paper pages, spreadsheets, and the inclusion of photos/diagrams to illustrate particular points that have been integrated in computer programming to provide users with tools that are easy to understand and recognizable.

46. The Lessons of Lucasfilm's Habitat

1991 - The Lessons of Lucasfilm's Habitat by Chip Morningstar and F. Randall Farmer was published

Although the virtual world created in Habitat was far more primitive than its predecessors such as Ultima Online and EverQuest by Song, it was more appropriate for its uses. The program although in a 2-D environment, was able to effectively fix the problems posed by Ultima Online and EverQuest which were too advanced and insufficient in that they caused users to experience downtime and lagging.

45. Cardboard Computers

1991 - Pelle Ehn and Morten Kyung wrote Cardboard Computers: Mocking-It-Up or Hands-On the Future

I think that Ehn and Morten's approach of involving users in the process of software development is critical to the success of new digital tools. If the tools are too difficult for users to even understand, what purpose could they serve? User participation in product development was a great idea on the part of Ehn and Kyung and continues to be used as an effective method in producing tools that are user friendly.

The Museum of the Moving Image

During our class trip to The Museum of the Moving Image, my favortie part of our guided tour had to have been the display in the strobe light room. I was also really interested in the zoetrope and the optical illusions they presented.

Friday, November 16, 2007

Web Comics Documentary "Comic Confidential"

Although I am really not into comic books or superheros it was interesting to see the evolution of something that has had such a profound impact on pop culture. I also found it funny that there used to be so many crazy restrictions on comic books and what was acceptable for print.

Eric Rosenthal's lecture

Eric Rosenthal's lecture was very informative. I look forward to seeing his new camera as soon as the patent is approved and it is developed for public use. I would have never known how inefficient the cameras of today are in capturing information as our eye does in reality.

The Passing by Bill Viola

Watching The Passing by Bill Viola was avery grounding experience. The beautiful images presented by Viola reminded of something that I often forget, which is that in the end nothing even matters. We come alone and we leave alone.

SCRATCH the DVD

The film SCRATCH by Doug Pray was really interesting because it showed how much DJing has changed and how much it has stayed the same.

44. The Fantasy Beyond Control

1990 - "The Fantasy Beyond" Control by Lynn Hershman was published

Lynn Hershman is a pioneer who took interactivity to a whole new level and paved the way for even further manifestations within this realm of video participation in a preconfigured environment. People like to fantasize and experience things that they would normally not be able to experience or take part in experiences which may be gratifying or fun. Hershman's developments have given people an outlet through which they can explore territories in a safe, inviting environment.

43. The Work of Culture in the Age of Cybernetic Systems

1988 - "The Work of Culture in the Age of Cybernetic Systems" by Bill Nichols was published


In his essay "The Work of Culture in the Age of Cybernetic Systems," Bill Nichols allows the public to take a look at his thoughts regarding the practice of new media to borrow previous conclusions and ideas developed in other areas of culture. In new media advancements related to user interactivity there is definitely a great trend towards developing more and more complex software that is unbiased, free from stereotypes, allowing for greater freedom. Such models are underway and will only lead to greater human desire to partake in such interactive environments.

42. Siren Shapes

1988 - "Siren Shapes: Exploratory and Constructive Hypertexts" was written by Michael Joyce


In "Siren Shapes: Exploratory and Constructive Hypertexts," Joyce presents his hopes for the future of the World Wide Web allowing for the advancement of educational learning. I believe that constructive hypertexts would definitely add to the educational experience by allowing students to truly interact with their work and provide them with the ability to add to the World Wide Web experience. I do also believe, however, that such constructive environments will most likely not be able to work in today's society. Maybe down the road further technological advancements will grant access to constructive hypertexts for educational development, but I don't think that will happen for a while.

41. Plans and Situated Actions

1987 - "Plans and Situated Actions" by Lucy A. Suchman was published

The essay, "Plans and Situated Actions" by Lucy A. Suchman is an insightful and I think, correct critique based on the capabilities of Artificial Intelligence. Althoug I do believe Artificial Intelligence is an important tool especially in military, it should not be the only tool utilized in strategy development as all factors will not be taken into account regarding the exact circumstances of a particular situation. Therefore, I think AI should be used as a just that, a tool, not a primary resource. Human to human interaction should come first because no matter what a program is not equivalent to a human brain.

40. Mythinformation

1986- Langdon Winner published his essay called "Mythinformation"

In the essay "Mythinformation," Winner provides his thoughts on computer technology and the cultural ramifications that have occured and will continue to occur should computer networking travel further down the same path without change. I agree with his support of the ideas that information brings knowledge and further, that knowledge equals power. The Internet is filled with vast amounts of information, however, most of this information is highly biased and opinionated. Therefore, how could such a system facilitate democracy? Additionally, knowledge based on hard evidence can lead to greater awareness of the world and a greater ability to develop sound opinions and judgements of the world, but knowledge does not equal power. Knowledge, when aquired through the internet can be deceptive because so many sources being utilized by network users lack credibility and present falsehoods which are often misconceived as truths. Overall, I think Winner made some very interesting points in his essay and it is very important for us to think about the good and the bad brought about by internet technology and try to advance the WWW possibly by developing monitoring systems that evaluate web content and rate it.