Tuesday, October 30, 2007

NMR 21. From Computer Lib / Dream Machines

1974 - Computer Lib / Dream Machines by Theodor H. Nelson was published

1987 - new version of the book was released by Stewart Brand in which he applauds Nelson's genius

Computer Lib / Dream Machines is regarded as the most important book in the history of new media. The book was basically about personal computers and was released prior to the first personal computers. It didnt predict the coming of personal computers but discussed the true purposes computers would serve. Nelson attributes the importance of future media developments and advancements to the computer due to their ability to allow for design. He proposed that computers would allow for media experiences in design that would then be placed in an open publishing network. In his essay, Nelson emphasizes the importance of understanding computers. This day in age, understanding computers is almost essential in communication and the creation of new media.

NMR 20. The Technology and the Society

1972 - Raymond Williams wrote his book entitled "Television: Technology and Cultural Form"

1980s - decided that the involved parties who needed to be represented in Internet technology decision making were few

1990s - US government started its involvement in privatizing the Internet ultimately creating monopolization

Raymond Williams was absolutely right when he wrote about the immense technological impact upon society that has grown drmatically since the first TVs came around in the 1930s. TVs and the information they provide are everywhere. I can't believe that the majority of Americans spend 1/3 of their lives in front of the TV. It is scary to think that the TV has such a strong influence upon our society and our lives.

NMR 19. Requiem for the Media

1972 - "Requiem for the Media" was originally published

In his essay, Jean Baudrillard argues against Enzenberger's proposition for everyone involved to produce. Instead, Baudrillard is concerned with the structure of communication in our society which is represented by a transmitter which produces a message which is then sent to a receiver. There is no need for reciprocity. Reciprocity is in no way essential for this process to occur. In fact, reciporcity may prove to be completely irrelevent and unsubstantial. In my opinion, Baudrillard is correct. I think reciprocity in the media is fine, however, not crucial to the process of "trasmitter-message-receiver." We don't have to all be producers to join in on the experience of interactivity through media channels.

NMR 18. Constituents of a Theory of the Media

1970 - "Constituents of a Theory of the Media" was written by Hans Magnus Enzenberger

1990s- Wired magazine takes words from Enzenberger's essay

In his essay Enzenberger displays his desire for a socialist system within the media. Such a system would call for: a decentralized system, each reciever to have a transmitter, mobiliaztion of the masses, collective production, feedback and interaction among all of those involved, social control by self-organization, and a political learning process. Enzenberger discusses how electronic media is pervading all aspects of our society including social communication as well as economics. He discussed all of the developments that have come about because of electronic media and only sees greater possibilities for the future of new media. This article was written 37 years ago and apparently Enzenberger's predictions have proven true. Our society has advanced and continues to advance further and further in technology.

NMR 17. From Software - Information Technology: Its New Meaning for Art

In the NMR, pgs. 247-258 in the chapter entitled "From Software - Information Technology: Its New Meaning for Art"

1970 -Software was an exhibition at the Jewish Museum. The exhibit was organized by Jack Burnham and invited visitiors to participate by using the computers

The Software exhibition proved to be a technological disaster in many respects, however, it also showed great progress in computing and made many aware of the future possibilities of computer technology. The exhibit was focused on displaying to the public information processing systems and the devices neccessary to operate such systems. Software allowed artists to draw audiences in and have a hands-on experience with the programs they had created. In my opinion, although there were several technical promblems and failures created by Software, interactive displays seemed to have been effective in providing audience members with experiences they had never had before.

Tuesday, October 16, 2007

NMR "A Research Center for Augmenting Human Intellect"

1968 - at Fall Joint Computer Conference in San Francisco live interactive demonstrations of computing were made. Work of the ARC (Augmentation Research Center) was displayed at the conference.

"A Research Center for Augmenting Human Intellect" by Engelbart and English discusses the purpose and inner-workings of the facility.

-> experimental lab that works with interactive, multi-console computer display system

-> purpose is to develop a system that can augment intellectual capacity

-> utlized User Systems which included individual file space, work stations (tv displays, typewriters keyboards, mouse, and chord handsets), structured files for organization in heirarchal order, the sudying of files was done within user systems, files were modified/changed, files sent to output devices, files compiled and debugged, calculations done, and on-line conferencing utilized

-> service-sytem software as well as service-system hardware were studied and developed at the lab

NMR "Cybernated Art"

-> video art has always leaned towards cybernetics in an attempt to be interactive and also to create an "always-already history"

-> Paik was first artist to use tvs in art, creating interactive installations

-> Paik coins the term the "information superhighway"

-> Paik's work has cybernetic/Buddhist context

1966 - Nam June Paik's "Cybernated Atr" was published.

-> art for cybernated life is more important than cybernated art
->shock and catharsis are necessary in dealing with frustrations related to cybernated life
-> cybernetics is the science of pure realations
->1948 Norbert Weiner says "The signal, where the meddage is sent, plays equally important role as the signal, where message is not sent"
->cybernetics exploits the boundaries of existing sciences
-> German invention in 1920s of grid placed between cathode and anode which are in a vacuum tube which displays weak pole to win over strong which led to the idea and development of cybernetics

NMR "Four Selections by Experiments in Art and Technology"

1960s - EAT (Experiments in Art & Technology) plays crucial role in creating new possibilities for advancement in the worlds of art and technology

-> originally, research scientist Kluver was working at Bell Telephone Labs and it was his research that made possible the self-destructing art sculpture called "Homage to New York," which was exhibited at the MOMA

1965 - scientist Kluver met Wiggin, planner of a Stolkholm Festival of Art and Technology, and worked to bring together art/engineer performances for the festival

1961 - "The Garden Party" by Billy Kluver written right after "Homage to New York self-destructed in a half hour at the MOMA. His essay gave a minute by minute description of the performance during which the machine underwent several disasters, which can be seen as an accurate representation of the unpredictable nature of NYC.

1966 - E.A.T. is founded by Billy Klover, R. Rauschenberg, R. Whitman, and F. Waldhauer
- the 69th Regiment Armory in NYC was home to the E.A.T.

1967 - E.A.T. is announced to the press

1972 - "The Pavilion," a book by Billy Kluver, was published. In 1970.

-> It was Kluver who led the EAT to create the Pepsi Pavilion at Expo '70, Osaka, Japan. The Pavilion was a gallery of machines, a gallery of high-tech installation art. Invited visitors in to view how technology can create new possibilities for human life. The Pavilion involved contemporary artists in non-art situations.

1975 - "Experiments in Art and Technology" written by N. Loewen, NYU researcher

NMR "Two Selections by Marchall McLuhan"

1960s - the idea that the media overwhelms the importance of their content surfaces

1962 - McLuhan wrote the 350-pg. book "The Gutenberg Galaxy" which described how typographic technology caused shifts in thought leading to "new/electric" forms of media. The world is shifting into electronic/technologic modes of communication, changing media, thus changing society as a whole which is an area in need of study.

1964 -"Understanding Media" was written which includes the importance of tv, radio, weapons, and clothing in the study of the media
-> McLuhan believes that everything we create stems from our experiences of life which leads to the developments of new ideas which are then put into action as new inventions/ideas.

1967 - Jean Baudrillard criticized McLuhan's ideas that attribute artistic merit to advertisements, but then later drew upon McLuhan's ideas in his own writings

1967 - McLuhan wrote "The Medium is Message"

-> McLuhan thought that popular media did, in fact, need to be studied

-> McLuhan thought it was important to move forward in our thinking rather than put new ideas into the same categories as old ideas.

Saturday, October 13, 2007

William Burroughs

William Burroughs incorporated the cut-up technique in his work. This technique called for one to take a literary work, cut it up and randomly recombine words to create new works...like a collage. I think the utilization of this practice has paved the way for future developments such as the recent programing created by Ken Perlin which allow for entire stories to be created and recreated using certain characters and scenarios. The random recombination allows for great possibilities in the world of soap operas, gaming, and film previsualization.

Dan Blank's SHADOWPLAY

I really liked Dan Blank's SHADOWPLAY. I think he is very talented and the story in combination with all of the visual effects was very unique. At first I wasn't really sure of what was going on with the shadows, but as the story progressed, I understood the story he was trying to tell. It is amazing to think that layering in software programs can provide such interesting visuals in the final production.

Dan Kanemoto's WHALE SONG

I really enjoy viewing Dan Kanemoto's work. He is such a great artist and.very original. I really liked Whale Song because he reported real news in an innovative and humorous way. I can see why MTV picked up this animated film and featured it on their network.

Ken Perlin's Lecture

I really like Ken's idea for interactive narratives. I think this tool will definitely be beneficial in creating story plots in the future, allowing for the pre-visualization of movies, and for interactive games. Also interesting was Ken's idea for "Kinetic Poetry." His idea for creating this program definitly draws upon the ideas presented in The Oulipo.

Wednesday, October 10, 2007

NMR "The Oulipo" - My Opinion

I think that the idea of using the computer to take into account all possible circumstances in creating an accurate novel is great. The computer doesn't miss any of the possibilities, therefore, the ultimate circumstance is accurate. This idea discussed in "The Oulipo" was definitely taken into account in creating the recent computer software which allows for one to feed a computer with all different songs and over the course of a few days, the computer will create an entirely new, original work by jumbling and recombining different chords, keys, words, etc..

Timeline: "The Oulipo"

1961 - "A Hundred Thousand Billion Poems" by Raymond Queneau was written which is a set of ten sonnets. The idea is that any line from a sonnet can be combined with any line from the other 9 because they all have the same rhyme scheme, allowing for the creation of a hundred thousand billion poems.

1973 - "Yours for the Telling" written by Raymond Queneau which is basically showing how writers can utilize technology to create their works... this is hypertext technology.

1973 - "For a Potential Analysis of Combinatory Literature" by Claude Berg was published.

1981 - "Computer and Writer: The Centre Pompidou Experiment" by Paul Fournel was published.

NMR "A File Structure for the complex, the changing, and the indeterminate" - My Opinion

Ted Nelson's essay "A File Structure for the complex, the changing, and the indeterminate," describes the type of filing systems that were in need to allow for several different funtions to be carried out without the loss of information while working on documents. I think Nelson's ideas for "the file" were very innovative at the time and you can see the implementation of such ideas within particular tools of computer programs today.

Timeline: "A File Structure for the complex, the changing, and the indeterminate"

1965 - Ted Nelson wrote the article "A File Structure for the complex, the changing, and the indeterminate"

1967 - Nelson bumps into his friend Andries van Dam at the 1967 Spring Joint Computer Conference and after this
Nelson begins traveling to Boston to work with van Dam and others at Brown University to create one of
the first hypertext systems. It was called Camondy's system a.k.a. Hypertext Editing System.

1980s - some attribute the idea of Human-Computer Interaction to this time, however, Nelson wrote about this
idea decades before this time.

1987 - at the Hypertext '87 conference van Dam announces that the HES system was sold by IBM, without him knowing,
to the Apollo mission in Houston.

NMR "The Construction of Change" by Roy Ascott

This article by Roy Ascott was written in 1964 and has proven to be true. We are now in 2007 and art, today, reflects the changes and technological advancements our society has made. Artists are "interacting" with artificial intelligence to produce works of digital new media such as those presented in the Eyebeam, Postmasters, Sara Tecchia, and Bitforms, the galleries our class visited in Chelsea. With changes in science come the possibilities and capabilities allowing for new forms of art to emerge.

Timeline: "The Construction of Change"

1961 - Allan Kaprow's "Happenings" creating a buzz in ny
- Roy Ascott of the UK was remaking art and art education.
Drew a connection between cybernetics and art

1964 - Ascott releases his article called "The Construction of Change"

1980s - Ascott becomes a pioneer of "telematic art"

Sunday, October 7, 2007

NMR "Sketchpad" by Ivan Sutherland - My Opinion

I think that Sketchpad was definitely a huge breakthrough in computer technology. It layed the foundation for basically all computer graphics and drawing programs that we now have. Sketchpad is the invention that has now made possible the new classroom/presentation boards which allow you to actually draw and work on the actual computer monitor which is a huge display. This development is very important in teaching computer software programs to students because it allows teachers to physically show students the processes required to complete tasks on particular programs such as Photoshop, Illustrator, Dreamweaver, After Effects, Flash, etc..

Timeline for "Sketchpad" by Ivan E. Sutherland

1963 - "Sketchpad" was published

early 1960s - this system allowed people to draw on their computer display using the created constraints. Constrained objects/shapes, however, can be manipulated through use of the Sketchpad program.

Saturday, October 6, 2007

60 Frames Ent. launches to finance and syndicate professionally-produced online content, offering unique advertising opps to top national brands

"60 Frames Ent. launches to finance and syndicate professionally-produced online content, offering unique advertising opps to top national brands," discusses the goal of thisnew company 60 Frames Entertainment. Internet is everywhere and with this trend it is wise for business venturers to realize the possibilities for financial gain and success through the Internet. I definitely think that utilizing the Internet as a way to provide professionally produced content to the public will prove to be a very profitable venture for investors, creators, and clients.

"With Tools on the Web, Amateurs Reshape Mapmaking" by Miguel Helft

The use of maps on the web has become such a great tool to so many around the globe. People like to visually pin-point where things are and be able to get a better sense of what things are like without physically being there. I think that it is very important in educational development and discovery and that the creation and use of interactive maps will only continue to grow.

"Fictional Characters Get Virtual Lives, Too" by Bill Carter

The article, "Fictional Characters Get Virtual Lives, Too," really shows what a huge sensation SecondLife has become. CBS is using an entire CSI:NY episode to show their main character trapped in a virtual world and further giving viewers the chance to go online and play in a SecondLife game related to that episode. Sounds to me like SecondLife is sweeping the nation. Apparently computer gaming is a popular American pastime and major corporations like CBS are doing their best to incorporate the use of technology to attract and capture new viewers.

Sara Tecchia Gallery

In the Sara Tecchia Gallery David Fried's "Far From Equilibrium" exhibit I really liked the "Self Organizing Still Life" which is a display composed of sound-activated spheres which move and arrange themselves according to the acoustics in the surrounding environment. I was also very impressed with Fried's innovative use of earth materials to create a work that combined elements of both science and art. For an artist who works by way of trial and error, it is very interesteing to see such an amazing "by chance" creations.

Postmasters - Chelsea gallery

At Postmasters I really appreciated Eddo Stern's kinetic shadow sculptures. You know that there was so much time and such careful attention payed to detail in the layering and creation of each one of the sculptures which each told their own story. I also really liked viewing his 3D computer animation video of the young Asian woman with a crown and necklace made up of what looked like little pop culture buttons. I was able to see a technologically advanced use of Ken Perlin's original facial animation work.

Eyebeam - Chelsea gallery

At Eyebeam gallery my favorite installation was Caspar Stracke's "urban particle supercollider." I loved how the animations floated between each of the three large monitors set up on the floor. The animations, which include images of urban culture from NYC, Mexico, Berlin and Shanghai, changed in color as they traveled from screen to screen, right to left. I also liked how the display took into account the period of time the objects had to travel as they were moving from screen to screen.

Bitforms - Chelsea gallery

I thought that Daniel Rozin's exhibit, "Fabrication," at theBitforms gallery was very interesting. I loved all three of the displays in the gallery. I especially liked the "Weave Mirror" which took on the form of whoever was standing in front of it using camera technology.

Thursday, October 4, 2007

Second Life Articles

"A House That's Just Unreal" by Seth Kugel

I think that this kind of interactive virtual community is interesting, however, I could not ever see myself using it. I feel like it would be great for children minus the sexual content. Interesting concept...should just be toned down for use by kids who I think would be the target market for such a virtual community.


"Watching a Cyber Audience Watch a Real Orchestra Perform in a Virtual World" by Anne Midgette

This whole idea is kind of strange to me. I know that I would never want to watch a live concert that involved all computer animations playing music... I guess I just don't get it, but this idea is one that I don't think will make it very far. Again, maybe children would like something like this, but I know that I would never watch a computer animated concert.


"Show Series to Originate on MySpace" by Michael Cieply

I think this idea of having a regular tv series and broadcast on MySpace TV is a great idea. Many people seem to now be turning to their computers for movies, short videos, podcasts, and music so why not make available to these users regular network series shows? I think that it could be a successful business venture as the Internet has become a great source for media content.


HBO living a virtual 'Life" by Steven Zeitchik

I am curious to see this particular Second Life movie that will air on HBO. With a network like HBO behind it, this movie is sure to cause a stir among viewers who have not yet seen such a movie. I think it will be interesting to see what kind of response audiences and critics have to the film.


Frankfurt Motor Show: Peugot Offers Spins in Second Life by Nick Kurczeweski

I think this is a great idea in the world of concept cars. I feel like a lot of guys would really get into this application Second Life to what would have only been a fantasy in the past. I definitely think that car fanatics would really appreciate this virtual world that would allow them to have a hands-on experience with their favorite cars of the future.


How Real Money Works in Second Life by Grace Wong

I think that including the ideas of money and an economic structure is crucial to creating a true "second life." After reading this article which described the currency in Second Life and the importance of money in this virtual world, I am actually warming up to the idea of Second Life. I guess its cool because it allows people to live out their fantasy life, even though it is really all fake. I can see how it could be fun.


Gaming -- SECOND LIFE

Second Life is definitely a great way for companies, musicians, artists, etc. to get noticed and advertise. Apparently many people are already logging into Second Life so it is a smart move for businesses/artists to promote themselves through the programming. Exposure to the public will only increase customer awareness, thus increasing their likelihood of identifying and buying the products created by such brands.


Musician finds second act -- and Second Life by Todd Leopold

I think this is an inspiring story. With the music business dwindling due to piracy, musicians have to find new outlets and ways of reaching their target audiences. Engaging in Second Life could prove to be a great way of maximizing exposure and engaging the interactive audiences interacting with the game.

Dan Kanemoto's LETTER FROM THE WESTERN FRONT

I really enjoyed this piece created by Dan Kanemoto. I cant believe its possible to take paintings and use them in a computer software program such as After Effects to create a movie with movement/speed/animation/lighting effects/etc.. I loved the use of water textures, and fire/lightning bolts, and sound to create movement/tremors.

John Cage "Chess Pieces" documentary - My opinion

I thought the John Cage "Chess Pieces" documentary showed a very interesting way of incoporating music with art. I would have never thought such a work could have the possibility for transposition and actual playing of the music. Everything about "Chess Pieces" was so carefully done with such great attention to the smallest details.

History of the Internet - My opinion

I thought that the documentary on The History of the Internet was very informative and relevant to all of the coursework we have done so far. I think it is great to see how in such a short period of time, computer technology has grown and developed. I never knew that it all started with this idea of transferring information to other systems by way of pods/packets which then had to be opened for viewing. With the development of the Internet, the World Wide Web, pods/packets were no longer needed to access infomation...now it could all be seen and accessed by all.

NMR "Augmenting Human Intellect" by Douglas Englebart

Augmenting human intellect means "increasing the capability of a man to approach a complex problem situation, to gain comprehension to cuit his particular needs, and to derive solutions to problems." This allows for faster and better comprehension, coming to understand a situation that was previously too complex to be understood, a quicker arrival to better/more effective solutions. There is laid forth a conceptual framework for such a computer system that would aid human intellectual capacity. Such systems would need to provide quick results for both long-range and basic research, produce effective changes in working/thinking, evaluate pre-existing knowledge and assimilate relevant info, and develop methods for accurate/productive research. In today's world, there is a sense of urgency, a rush to get things done quickly but without skipping over important information. Computers, therefore, can effectively perform several tasks/operations to aid humans in their intellectual capacity.

Timeline for Augmenting Human Intellect

1962 - "Augmenting Human Intellect: A Conceptual Framework" is written and released by Douglas Engelbart

Throughout the 1900s, Engelbart invented the computer mouse, the window, the word processor, and helped in the establishment of the Internet. Also invented the idea of the hyperlink at the same time that Ted Nelson was invtenting the idea.

1988 - Engelbart writes "A History of Personal Workstations" which tells his entire career story which ultimately led him to his idea of the computer augmenting human intellect

NMR "The Cut Up Method of Brion Gysin" by William Burroughs

Brion Gysin was a painter and writer in the 1950s & 60s. He conducted experiment where he cut up newspaper articles and rearranged them at random to create a new, coherent prose. This cut-up method is similar to collage and camera/film editing. This idea of "cut and paste" would then be applied to several things including game and military strategy, the processing of scientific data, and computer use.

Timeline for "The Cut-Up Method of Brion Gysin"

1961 - Burroughs writes this article about "cut and paste" editing which was an idea taken from the surrealists who themselves borrowed the idea from 100s of years before.

This article by Burroughs invoked John von Neumann, a computer engineer, who traced uses of "cut and paste"

-idea is that an author can borrow ideas and information from other sources in the creation/formulation of their own personal text

1971 - this article was published in a book
- important tool in creating drafts
- more recent uses include the creation of metrical, rhymed sonnets

NMR 06. "Happenings" In the New York Scene

In Kaprow's Happenings, it becomes understood that the audience is no longer passive. Now, the audience is involved in this new participatory art. Therefore, the role of the artist in the creation of the work is lessened because the audience has an influence upon the work throughout the time of creation/performance. This idea presented by Kaprow in Happenings is the same idea that would be applied to human interaction with computers. Computers are functioning machines, however, without direct interaction with human command, it cannot work. Therefore, the computer and man are dependent upon one another in carrying out certain tasks/functions.

Timeline for ""Happenings" in the New York Scene"

1950s and 1960s - Allan Kaprow and others use the term "Happening" to describe many performances and events that involve interaction with an audience

-Kaprow wants to decrease the function of the observer and even getting rid of the audience all together which would leave only the artist as the primary force in performance

1965 - at Carnegie Hall Yoko Ono performed her "Cut Piece" in which she invited the audience to come up and take scissors to cut a piece of clothing off of her body as she sat there on the stage floor

-Myrog Krueger's "responsive environments" was released which was a work of new media technology

-Dick Higgins coins the term Fluxus to describe this "intermedia" work which was seen by some as threatening as is threatened art forms such as opera while others welcomed this change.